Teleperation已成为全自动系统,以实现人类机器人的人体水平能力的替代解决方案。具体而言,全身控制的远程运行是指挥类人动物的有前途的无提手术策略,但需要更多的身体和心理努力。为了减轻这一限制,研究人员提出了共享控制方法,结合了机器人决策,以帮助人类完成低级任务,从而进一步减少了运营工作。然而,尚未探索用于全身级别的人型类人形端粒体的共享控制方法。在这项工作中,我们研究了全身反馈如何影响不同环境中不同共享控制方法的性能。提出了时间衍生的Sigmoid功能(TDSF),以产生障碍物的更直观的力反馈。进行了全面的人类实验,结果得出的结论是,力反馈增强了在不熟悉的环境中的全身端粒化表现,但可以在熟悉的环境中降低性能。通过触觉传达机器人的意图显示出进一步的改进,因为操作员可以将力反馈用于短途计划和视觉反馈进行长距离计划。
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在动态地形和环境中,最佳的运动和有效遍历外星漫游器是行星科学和地球物理系统领域的重要问题陈述。为行星流浪者的悬架机理设计最高级有效的架构是迈向健壮的流浪者的关键步骤。本文重点介绍了摇杆转型机制,这是一种与外国地形相关的标准悬架方法。在审查了可用的先前文献并利用各种优化和全局最小化算法之后,本文提供了一项有关流浪者悬架机制的机械设计优化的新研究。本文对模拟退火,遗传算法,群智能技术,盆地希望和差异进化进行了广泛的测试,同时彻底评估了每个相关的超级参数,以找到效用驱动的解决方案。我们还评估了上述任务的双重退火和子公司算法,同时保持了道德研究的无偏测试角度。计算效率和整体适应性被认为是评估相关算法的关键磁性参数,还重点是可变输入种子,以找到最合适的效用驱动策略。在经验上获得了模拟退火,成为表现最佳的启发式策略,其适合度为760,其优于其他算法,并在各种输入种子和个体性能指标上提供了一致的性能。
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The issue of left before treatment complete (LBTC) patients is common in emergency departments (EDs). This issue represents a medico-legal risk and may cause a revenue loss. Thus, understanding the factors that cause patients to leave before treatment is complete is vital to mitigate and potentially eliminate these adverse effects. This paper proposes a framework for studying the factors that affect LBTC outcomes in EDs. The framework integrates machine learning, metaheuristic optimization, and model interpretation techniques. Metaheuristic optimization is used for hyperparameter optimization--one of the main challenges of machine learning model development. Three metaheuristic optimization algorithms are employed for optimizing the parameters of extreme gradient boosting (XGB), which are simulated annealing (SA), adaptive simulated annealing (ASA), and adaptive tabu simulated annealing (ATSA). The optimized XGB models are used to predict the LBTC outcomes for the patients under treatment in ED. The designed algorithms are trained and tested using four data groups resulting from the feature selection phase. The model with the best predictive performance is interpreted using SHaply Additive exPlanations (SHAP) method. The findings show that ATSA-XGB outperformed other mode configurations with an accuracy, area under the curve (AUC), sensitivity, specificity, and F1-score of 86.61%, 87.50%, 85.71%, 87.51%, and 86.60%, respectively. The degree and the direction of effects of each feature were determined and explained using the SHAP method.
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通过一系列联邦举措和命令,美国政府一直在努力确保美国在AI中的领导。这些广泛的战略文件影响了美国空军美国部(DAF)等组织。DAF-MIT AI加速器是DAF和MIT之间的一项计划,以弥合AI研究人员与DAF任务要求之间的差距。DAF-MIT AI加速器支持的几个项目正在开发公共挑战问题,这些问题解决了许多联邦AI研究的重点。这些挑战是通过公开可用的大型AI-Ready数据集,激励开源解决方案,并为可以激发进一步研究的双重使用技术创建需求信号,来针对优先事项。在本文中,我们描述了正在开发的这些公共挑战以及它们的应用如何促进科学进步。
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急诊部门(EDS)是葡萄牙国家卫生服务局的基本要素,可作为具有多样化和非常严重医疗问题的用户的切入点。由于ED的固有特征;预测使用服务的患者数量特别具有挑战性。富裕和医疗专业人员人数之间的不匹配可能会导致提供的服务质量下降,并造成对整个医院产生影响的问题,并从其他部门征用医疗保健工作者以及推迟手术。 。 ED人满为患的部分是由非紧急患者驱动的,尽管没有医疗紧急情况,但诉诸于紧急服务,几乎占每日患者总数的一半。本文描述了一种新颖的深度学习体系结构,即时间融合变压器,该结构使用日历和时间序列协变量来预测预测间隔和4周期间的点预测。我们得出的结论是,可以预测葡萄牙健康区域(HRA)(HRA)的平均绝对百分比误差(MAPE)和均方根误差(RMSE)为84.4102人/天的平均绝对百分比误差(MAPE)。本文显示了支持使用静态和时间序列协变量的多元方法的经验证据,同时超越了文献中常见的其他模型。
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Practical applications of mechanical metamaterials often involve solving inverse problems where the objective is to find the (multiple) microarchitectures that give rise to a given set of properties. The limited resolution of additive manufacturing techniques often requires solving such inverse problems for specific sizes. One should, therefore, find multiple microarchitectural designs that exhibit the desired properties for a specimen with given dimensions. Moreover, the candidate microarchitectures should be resistant to fatigue and fracture, meaning that peak stresses should be minimized as well. Such a multi-objective inverse design problem is formidably difficult to solve but its solution is the key to real-world applications of mechanical metamaterials. Here, we propose a modular approach titled 'Deep-DRAM' that combines four decoupled models, including two deep learning models (DLM), a deep generative model (DGM) based on conditional variational autoencoders (CVAE), and direct finite element (FE) simulations. Deep-DRAM (deep learning for the design of random-network metamaterials) integrates these models into a unified framework capable of finding many solutions to the multi-objective inverse design problem posed here. The integrated framework first introduces the desired elastic properties to the DGM, which returns a set of candidate designs. The candidate designs, together with the target specimen dimensions are then passed to the DLM which predicts their actual elastic properties considering the specimen size. After a filtering step based on the closeness of the actual properties to the desired ones, the last step uses direct FE simulations to identify the designs with the minimum peak stresses.
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Filming sport videos from an aerial view has always been a hard and an expensive task to achieve, especially in sports that require a wide open area for its normal development or the ones that put in danger human safety. Recently, a new solution arose for aerial filming based on the use of Unmanned Aerial Vehicles (UAVs), which is substantially cheaper than traditional aerial filming solutions that require conventional aircrafts like helicopters or complex structures for wide mobility. In this paper, we describe the design process followed for building a customized UAV suitable for sports aerial filming. The process includes the requirements definition, technical sizing and selection of mechanical, hardware and software technologies, as well as the whole integration and operation settings. One of the goals is to develop technologies allowing to build low cost UAVs and to manage them for a wide range of usage scenarios while achieving high levels of flexibility and automation. This work also shows some technical issues found during the development of the UAV as well as the solutions implemented.
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The acquisition of high-quality human annotations through crowdsourcing platforms like Amazon Mechanical Turk (MTurk) is more challenging than expected. The annotation quality might be affected by various aspects like annotation instructions, Human Intelligence Task (HIT) design, and wages paid to annotators, etc. To avoid potentially low-quality annotations which could mislead the evaluation of automatic summarization system outputs, we investigate the recruitment of high-quality MTurk workers via a three-step qualification pipeline. We show that we can successfully filter out bad workers before they carry out the evaluations and obtain high-quality annotations while optimizing the use of resources. This paper can serve as basis for the recruitment of qualified annotators in other challenging annotation tasks.
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Automation in farming processes is a growing field of research in both academia and industries. A considerable amount of work has been put into this field to develop systems robust enough for farming. Terrace farming, in particular, provides a varying set of challenges, including robust stair climbing methods and stable navigation in unstructured terrains. We propose the design of a novel autonomous terrace farming robot, Aarohi, that can effectively climb steep terraces of considerable heights and execute several farming operations. The design optimisation strategy for the overall mechanical structure is elucidated. Further, the embedded and software architecture along with fail-safe strategies are presented for a working prototype. Algorithms for autonomous traversal over the terrace steps using the scissor lift mechanism and performing various farming operations have also been discussed. The adaptability of the design to specific operational requirements and modular farm tools allow Aarohi to be customised for a wide variety of use cases.
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Legged systems have many advantages when compared to their wheeled counterparts. For example, they can more easily navigate extreme, uneven terrain. However, there are disadvantages as well, particularly the difficulty seen in modeling the nonlinearities of the system. Research has shown that using flexible components within legged locomotive systems improves performance measures such as efficiency and running velocity. Because of the difficulties encountered in modeling flexible systems, control methods such as reinforcement learning can be used to define control strategies. Furthermore, reinforcement learning can be tasked with learning mechanical parameters of a system to match a control input. It is shown in this work that when deploying reinforcement learning to find design parameters for a pogo-stick jumping system, the designs the agents learn are optimal within the design space provided to the agents.
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